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Books by Maureen Furniss
* The Animation Bible
* Art in Motion: Animation Aesthetics
* Chuck Jones: Conversations

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Maureen Furniss, Editor
Animation Journal
School of Film/Video
California Institute of the Arts
24700 McBean Parkway
Valencia, CA 91355-2397 USA

 

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Call for Papers

2011 special issue information: animation and gaming

Submissions to Animation Journal are accepted on a continuous basis, though it is advisable to submit by February 1 for consideration that year. Manuscripts should be double-spaced and follow the Chicago style manual. Papers are blind refereed, so the authorís name should not appear on the body of the manuscript but only on an attached cover sheet. E-mail a copy of the paper to the Editor as a Microsoft Word file or as a Rich Text Format document. If images make the document too large to send, you can include a PDF (with images) along with a .doc or .rtf copy (without images).

Experimental approaches are welcome. Editorials, reviews, discussions of works-in-progress and other non-refereed submissions are also published. Of particular interest are graphic essays (drawn panels with commentary), as well as primary documents of historical significance that could be published with an introduction.

The Editor is happy to respond to proposals and general queries, as well as writing at any stage of completion. It should be noted that contributors to Animation Journal are not paid for their work, though they do receive free and discounted copies of the issue in which their writing appears. They also retain the copyright to their work, after first-time publication by Animation Journal.

For more information, contact:

Maureen Furniss, Editor
Animation Journal
School of Film/Video
California Institute of the Arts
24700 McBean Parkway
Valencia, CA 91355-2397 USA


2011 SPECIAL ISSUE - Animation on the Fly: Animation and Video Games
Guest Edited Issue of Animation Journal
Editor: Kara Lynn Andersen

The look and feel of video game animation is rooted in cinematic and televisual animation principles, however, to date, most scholarship on video games has neglected the visual design of games in favor of the experience of playing a game or the effects of game violence on players. Scholarship on animation, on the other hand, has concentrated on animation distributed through film, television, or the Internet. Thus, with the exception of a growing body of work on machinima, the animated images of video games remain underexplored. This special issue of Animation Journal will focus on the stylistic and aesthetic intersections between traditional animation and video games.

Scholarly articles on any aspect of the relationship between of animated film/television productions and video games are sought for this special issue of Animation Journal. Possible topics include:

Machinima
Transmedia storytelling involving games and animation
The work of a particular game animation artist
The use of "cartoon aesthetics" in video games
Issues in adaptation from games to animated films/cartoons or vice versa
Explorations of the aesthetic consequences of game animation software or production techniques
The construction of identity through animated game avatars
The relationship between manga, anime and Japanese game design
Explorations of the aesthetic consequences of animation rendered on the fly

Timeline:
Currently reading proposals
Paper submission deadline ˆ April 30, 2011
Refereeing ˆ April-May 2011
Revisions/Editing ˆ May-July 2011
Journal Publication ˆ October 2011

Papers are blind refereed, so the author's name should not appear in the body of the manuscript but only on an attached cover sheet. E-mail a copy of the paper to the editor as a Microsoft Word file or as an RTF document.

Submissions and inquiries should be directed to guest editor Kara Andersen at klandersen@brooklyn.cuny.edu.

Animation Journal was established in 1992 as the first peer-reviewed journal devoted to animation. It has published research from animation scholars worldwide.

Guest Editor Profile:

Kara Lynn Andersen is an Assistant Professor of Film Studies at Brooklyn College, CUNY. Her research interests include digital cinema and the intersections of live-action film, animation, and video games. Her essays have been published in Post Script and CLCWeb, and she is a member of the Video Game Special Interest Group of the Society for Cinema and Media Studies.